Sunday, April 28, 2013

In Retrospect

First off, dear Hasbro: stop selling this thing for 60 dollars. It's not worth anywhere near that. My biggest suggestion would be to, after cutting the price, start developing more qualities for the Furby that are responsive instead of relying on APPS that allow you a degree of control over the Furby. In its current form, the Furby should be completely left to its own devices, and giving control over the Furby simply cheapens it further.

The Furby Blog is dead, long live the Furby Blog! This project was surprising for a number of reasons, but I believe the biggest surprise or unexpected aspect was simply how little this project had to do with actually interacting with the Furby. I believe this is fairly indicative of the main failings of the project: if we can't interact with our Furby very long before running into the incredible limitations it imposes, then why are we studying it? The toy itself is incredibly uninteresting, and the most entertaining blog posts came from places that had little to do with the actual Furby. The toy was much better as a collection of potential than it was as an actual piece of electronic entertainment.

My recommendation for the Furby Project would be to force more interaction with the Furby and put people in uncomfortable situations. Order a coffee at Starbucks with a Furby in tow, or something like that, would make for a much more engaging project. Overall, I enjoyed the Great Furby Project, mostly because it allowed me to get creative in the blog entries whenever I was so inclined, and also because they are far less annoying than people give them credit for.

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